Ken Levine reflects on the unexpected closure of Irrational Games following the success of BioShock Infinite, describing the decision as "complicated." He reveals the studio's shutdown surprised most of its employees, stating, "I thought they were going to continue. But it wasn’t my company."
Levine, creative director and co-founder of Irrational Games, oversaw the development of the acclaimed BioShock franchise. The studio's closure in 2014, after BioShock Infinite's release, led to its rebranding as Ghost Story Games in 2017 under Take-Two Interactive.
In a recent interview with Edge Magazine (via PC Gamer), Levine discussed the personal challenges he faced during BioShock Infinite's development, ultimately leading to his departure. He explains that he wasn't in a position to effectively lead the studio, and although he hoped it would continue, the decision to close it was made by Take-Two. Irrational Games, known for its contributions to the horror RPG genre (System Shock 2) and BioShock Infinite, faced unforeseen pressures. Levine strived to make the layoffs as smooth as possible, providing transition packages and support.
The Unexpected Fallout of BioShock Infinite's Success
Despite the somber tone of BioShock Infinite, its impact on the gaming world was undeniable. Levine believes Take-Two could have leveraged Irrational's expertise on a BioShock remake, suggesting, "That would have been a good title for Irrational to get their head around."
With BioShock 4 on the horizon, many fans anticipate lessons learned from BioShock Infinite's development will shape the upcoming title. While announced five years ago, a release date remains unconfirmed as 2K and Cloud Chamber Studios continue development. Speculation points towards an open-world setting, while maintaining the series' signature first-person perspective.