CD Projekt Red developers have recently shared exciting news about The Witcher 4 during an interview with Gamertag Radio. The game, which follows Ciri as she steps into Geralt's shoes, will introduce players to new regions and terrifying monsters across The Continent.
In the interview, game director Sebastian Kalemba and executive producer Gosia Mitręga, conducted post-The Game Awards 2024 on December 14, 2024, revealed details about the new settings and creatures. One of the highlighted locations is the village of "Stromford," where the locals engage in the dark practice of sacrificing young girls to appease their so-called "god." This "god" turns out to be a monster known as "Bauk," inspired by Serbian mythology. Described by Kalemba as a "tricky, tricky, tricky bastard," the Bauk is designed to instill fear in its victims. Alongside the Bauk, players can expect to encounter "plenty of new monsters" throughout their journey.
Kalemba expressed enthusiasm about the new regions and monsters but remained reserved about sharing more details. He teased, "You are there on The Continent, but you’re experiencing something completely new, which is amazing, and I cannot wait to actually show it to you, but I cannot tell you more right now." In another interview with Skill UP on December 15, 2024, Kalemba and Mitręga also confirmed that the map size of The Witcher 4 will be "more or less" similar to that of The Witcher 3. Given that "Stromford" is situated in the "far North" of The Continent, it suggests Ciri's adventures will extend beyond Geralt's explored territories.
Pushing the Boundaries of The Witcher 4’s NPCs
During the same Gamertag Radio interview, Kalemba discussed the advancements in NPC development for The Witcher 4. He responded to comments about the reuse of NPC models in The Witcher 3 by highlighting the increased diversity seen in the new game's trailer. CD Projekt Red is striving to make "every single NPC" live their own lives with unique stories. Kalemba emphasized the importance of the interconnectedness of villagers in isolated settings, which will influence how NPCs interact with Ciri and other characters.
Furthermore, the team is enhancing NPC character models, focusing on their appearance, behavior, and facial expressions to create a more immersive experience. Kalemba stated, "We want to make an even more immersive experience than we used to." Although detailed information remains sparse, it hints at richer NPC interactions and more dynamic social environments within the game.
For those eager to learn more about The Witcher 4, be sure to check out our comprehensive article on the game!