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"The Outer Worlds 2: Exclusive 11-Minute Gameplay Revealed - IGN"

Author : Mila Update:May 21,2025

Welcome to our latest IGN First, where we're dedicating the entire month of April to exclusive coverage of *The Outer Worlds 2*. This is your very first look at its gameplay in real-time, showcasing a quest where you infiltrate the N-Ray Facility. This demo not only highlights several new features and mechanics but also illustrates how the game is rethinking level design. One of the most striking aspects is how deeply it delves into its RPG roots, with developer Obsidian drawing inspiration from its past successes and even from immersive sims like *Deus Ex* and *Dishonored*.

While first-person RPGs have always incorporated elements of these genres, *The Outer Worlds 2* introduces more sophisticated systems than its predecessor. For instance, the game now features a true stealth system, enhanced with effective melee weapons and skills that enable silent takedowns. A notable detail is the health bar above enemy heads, which includes a purple-colored readout showing the potential damage of a stealth attack. This helps players decide whether a one-hit kill is possible or if it's worth engaging the target. Additionally, enemies can detect dead bodies and alert others, but players with the right skills can quickly dispose of them by disintegrating the bodies on the spot.

The Outer Worlds 2 Gameplay - Screenshots

25 Images

Later in the quest, players can acquire the N-Ray Scanner, a tool that allows them to see through walls to locate objects, NPCs, and enemies. This device is crucial for solving complex environmental puzzles and is vital for stealth and combat strategies. The N-Ray Facility is populated by enemies that can cloak themselves, becoming invisible to the naked eye but not to the N-Ray Scanner. Failing to use this scanner diligently can result in surprise attacks from these hidden foes, showcasing how gadgets add a strategic layer to gameplay.

The game features several interlocking systems that influence gameplay, emphasizing the RPG elements that define specific character builds. Stealth and immersive sim mechanics are not the only areas where *The Outer Worlds 2* expands. Obsidian has focused on improving gunplay, taking inspiration from *Destiny* to enhance how firearms feel in a first-person setting. While the game isn't turning into a pure shooter, the movement mechanics have been refined to complement the gunplay, allowing players to perform action-hero moves like sprint-sliding while aiming down sights. The return of Tactical Time Dilation (TTD) enhances combat with bullet-time effects, and the introduction of throwables adds another layer of strategy, enabling players to toss a grenade, activate TTD, and shoot it midair to devastating effect on unsuspecting enemies.

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While we don't have much to share about the story yet, including the context of the quest in the N-Ray Facility, we can see how conversations have evolved in the sequel. In the gameplay video, there's a scene where players confront an NPC named Exemplar Foxworth, who has survived a cultist takeover. Depending on your Medical, Guns, or Melee stats, you can choose to help her or respond differently. This part also introduces a new companion, Aza, a former cultist who joins the player to rectify past actions.

Play

Many of these elements were present in the original *Outer Worlds*, but *The Outer Worlds 2* aims to fully realize the vision that Obsidian set out to build. Through early access and discussions with the team, it's clear that they're keen on leveraging the studio's RPG heritage while pushing the boundaries of what a modern first-person RPG can be, often referencing *Fallout: New Vegas* as a key influence. My expectations are high for this sequel.

This is just a glimpse of what's to come in *The Outer Worlds 2* and what we'll be covering in this month's IGN First. I'll be delving into character builds, the new flaws system, the array of wild and wacky weapons, and how much larger this sequel is. Stay tuned for interviews with key figures like original *Fallout* developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Keep checking back at IGN throughout April for more exciting updates!

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