This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.
TAKUMI discusses his role in bringing Reynatis to life, from initial concept to final product. He expresses delight at the game's enthusiastic reception, particularly in the West, noting it surpasses the buzz surrounding previous FuRyu titles. He also comments on the Japanese player response, highlighting appreciation from fans of Tetsuya Nomura's works (like Kingdom Hearts and Final Fantasy) who seem to intuitively grasp the game's narrative direction.
The interview directly addresses the Final Fantasy Versus XIII comparisons, acknowledging the inspirational influence of the original trailer while emphasizing Reynatis' unique identity and TAKUMI's personal creative vision. He reveals direct communication with Nomura-san, clarifying that the inspiration stemmed from the "what if?" scenario presented by the Versus XIII trailer.
TAKUMI candidly assesses the game's current state, acknowledging areas for improvement and outlining planned updates focusing on balancing and quality-of-life enhancements. He assures Western players will receive a refined version compared to the Japanese release.
The conversation shifts to the collaboration with Yoko Shimomura and Kazushige Nojima. TAKUMI details his informal approach, utilizing direct communication via social media and messaging apps, rather than formal company channels. He shares his personal admiration for their work, citing Kingdom Hearts and Final Fantasy series as key inspirations for seeking their involvement.
TAKUMI discusses his own action game fandom and the influence of various titles on Reynatis, emphasizing the game's design to deliver a complete, enjoyable package rather than solely focusing on action gameplay. He reveals a three-year development period, navigating the challenges of the pandemic primarily through efficient remote collaboration.
The NEO: The World Ends With You collaboration is discussed, highlighting TAKUMI's personal fandom and the official approach taken to secure the partnership with Square Enix.
TAKUMI addresses the technical challenges of developing for the Switch as the lead platform, acknowledging its limitations while justifying the multi-platform release strategy. He reveals FuRyu's internal exploration of PC development and comments on the perceived differences between console and PC gaming markets in Japan.
The discussion touches on future smartphone ports, with TAKUMI clarifying FuRyu's primary focus on console development while acknowledging the possibility of future smartphone releases on a case-by-case basis. The absence of Xbox releases is explained by the lack of consumer demand and internal development expertise on the platform in Japan.
TAKUMI expresses his excitement for the Western release, emphasizing the planned post-launch DLC and its impact on maintaining player engagement and avoiding spoilers. The possibility of future art books and soundtracks is addressed, with no concrete plans confirmed but a strong desire to release Shimomura's soundtrack.
The interview concludes with TAKUMI sharing his recent gaming experiences, his preference for iced tea over coffee, and his personal preference for Reynatis among his projects. He encourages players, especially those who feel marginalized or stifled, to experience the game's powerful message.
The email portion with Nojima and Shimomura provides further insight into their involvement, creative processes, and personal preferences.
The interview concludes with a thank you to all participants and a call to action for readers to check out other TouchArcade interviews.