The debate about the viability of big single-player games resurfaces periodically, and recently, Swen Vincke, the CEO of Larian Studios and the mastermind behind the critically acclaimed single-player game Baldur's Gate 3, has firmly addressed this issue. In a post on X/Twitter, Vincke remarked on the recurring notion that "big single-player games are declared dead," asserting confidently, "Use your imagination. They're not. They just have to be good."
Vincke's assertion carries significant weight given Larian Studios' track record. The studio has built its reputation on a series of exceptional CRPGs, including Divinity: Original Sin and Divinity: Original Sin 2, before successfully steering the development of Baldur's Gate 3 to widespread acclaim.
Known for his insightful and succinct comments, whether at The Game Awards or in other public forums, Vincke has consistently highlighted the importance of passion in game development, respect for both developers and players, and a genuine care for the quality of the games produced. His stance on the future of single-player games is thus both expected and reassuring.
The year 2025 has already witnessed the success of another major single-player title, Kingdom Come: Deliverance 2 by Warhorse Studios, and with many months still ahead, there's ample opportunity for more single-player games to capture the gaming community's attention.
Following their success with Baldur's Gate 3, Larian Studios has chosen to move away from both that franchise and the Dungeons & Dragons universe to focus on creating an entirely new intellectual property. Meanwhile, at this year's Game Developers Conference, Dan Ayoub, SVP of digital games at Hasbro, hinted to IGN that updates on the future of the Baldur's Gate series might be forthcoming.