Sony's new patent hints at a potential game-changer for PlayStation latency. The patent, WO2025010132, titled "TIMED INPUT/ACTION RELEASE," focuses on minimizing the delay between player input and game response. This is particularly relevant given the increased latency often associated with advanced graphics technologies like frame generation, used in upscalers such as the PlayStation 5 Pro's PSSR.
Current solutions from AMD (Radeon Anti-Lag) and Nvidia (Nvidia Reflex) address this issue, and Sony appears poised to enter the fray with its own innovative approach.
While the exact implementation in a future PlayStation console (like the hypothetical PlayStation 6) remains uncertain, the patent signifies Sony's commitment to reducing latency without sacrificing responsiveness. This is crucial in light of increasingly popular rendering technologies such as FSR 3 and DLSS 3, which introduce additional latency.
The benefits would be particularly noticeable in fast-paced games, like competitive shooters, where both high frame rates and low latency are paramount. Whether this technology will materialize in future hardware is yet to be determined, but the patent clearly demonstrates Sony's proactive approach to enhancing the gaming experience.