Capcom recently shared a pre-release update for Monster Hunter Wilds, addressing console performance, weapon adjustments, and a significant reduction in minimum PC requirements. The video update, featuring director Yuya Tokuda, followed the Open Beta Test (OBT). Let's dive into the key details.
Console Performance Goals Unveiled
The update confirmed a launch-day patch for PS5 Pro, promising enhanced visuals. For other consoles, players can expect two modes:
- Prioritize Graphics: 4K resolution at 30fps (PS5, Xbox Series X).
- Prioritize Framerate: 1080p resolution at 60fps (PS5, Xbox Series X). Xbox Series S will run natively at 1080p/30fps.
A rendering bug affecting the framerate mode has been resolved, resulting in improved performance.
While PS5 Pro enhancements remain largely unspecified beyond improved graphics, PC players will benefit from significantly lowered minimum system requirements. Specific details are forthcoming, but Capcom aims to broaden accessibility. The possibility of a PC benchmark tool is also being explored.
Potential Second Open Beta Test
Capcom is considering a second OBT, primarily to allow those who missed the first opportunity to experience the game. However, this potential second test will not include the improvements and adjustments detailed in the recent update; these will be exclusive to the full release.
The livestream also covered refinements to hitstop and sound effects for increased impact, friendly fire mitigation, and weapon balancing, with particular attention paid to the Insect Glaive, Switch Axe, and Lance.
Monster Hunter Wilds launches February 28th, 2025, on Steam, PlayStation 5, and Xbox Series X|S.