Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to expedite this process.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, particularly online titles, often involve various processes. However, Marvel Rivals PC players report significant delays due to lengthy shader compilation. Shaders are crucial programs managing aspects like color and lighting in 3D environments. Incorrect shader installation can lead to various problems. While the issue isn't due to user error, a workaround exists.
A community-discovered solution effectively resolves this:
- Access Nvidia Control Panel: Locate and open your Nvidia control panel.
- Adjust Shader Cache Size: Navigate to global settings and find the Shader Cache Size option.
- Set a Lower Value: Set this value to a size less than or equal to your VRAM. Available options are typically 5GB, 10GB, and 100GB; select the most appropriate for your system.
This method significantly reduces shader compilation time, often from several minutes to mere seconds, and also resolves "Out of VRAM memory" errors.
While a permanent fix from NetEase is awaited, this temporary solution prevents considerable time loss during game launches.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.