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Dead by Daylight Will Make Highly Requested Change to The Nightmare

Author : Joshua Update:Jan 25,2025

Dead by Daylight Will Make Highly Requested Change to The Nightmare

Dead by Daylight's Nightmare Gets a Much-Needed Overhaul

Freddy Krueger, or The Nightmare, is receiving a significant rework in an upcoming Dead by Daylight patch. This update addresses long-standing player concerns regarding his competitive viability and aims to better reflect his iconic abilities. The core change introduces the ability to seamlessly switch between Dream Snares and Dream Pallets, offering increased tactical flexibility.

The current iteration of The Nightmare is widely considered underpowered. While his Dream Pallets and Dream Snares offer unique mechanics, they require highly specialized builds to be truly effective. This rework directly tackles this issue.

The January 2025 Developer Update detailed the upcoming changes. Key improvements include:

  • Swappable Powers: Players can now freely switch between Dream Snares and Dream Pallets using the active ability.
  • Enhanced Dream Snares: These now travel at 12 m/s, traversing walls and stairs (but not ledges), with a 5-second cooldown. Their effect varies depending on whether a Survivor is asleep or awake. Asleep Survivors are hindered for 4 seconds, while awake Survivors gain 30 seconds on their Sleep Meter.
  • Explosive Dream Pallets: These can now be triggered to explode, dealing damage and impacting the Sleep Meter differently for sleeping and awake Survivors. Hitting a sleeping Survivor inflicts an injury, while hitting an awake Survivor adds 60 seconds to their Sleep Timer.
  • Improved Teleportation: The Nightmare can now teleport to any generator (completed, blocked, or endgame), and will teleport within 12 meters of any healing Survivor in the Dream World. This teleport reveals nearby Survivors (within 8 meters) with Killer Instinct and adds 15 seconds to their Sleep Meter. The teleport cooldown is reduced from 45 to 30 seconds and can no longer be cancelled.
  • Dream World Healing Reveal: Healing Survivors in the Dream World are revealed via Killer Instinct for the duration of the heal (with a 3-second lingering effect after stopping).
  • Alarm Clock Changes: Sleeping Survivors can use any Alarm Clock to wake up, but each clock enters a 45-second cooldown after use.

Add-On Adjustments and Unchanged Perks:

Several of The Nightmare's Add-Ons will also be adjusted to encourage creative loadout choices. However, his perks (Fire Up, Remember Me, and Blood Warden) remain unchanged. While these perks aren't currently considered meta, this decision may reflect an attempt to preserve the original design intent.

Summary of Changes:

The following summarizes the key changes implemented in the current Public Test Build (PTB):

  • [CHANGE] Swap between Dream Snares and Dream Pallets via Active Ability.
  • [NEW] Dream Snares: 12 m/s speed, 5-second cooldown, wall/stair traversal (no ledges). Unique interactions for sleeping and awake Survivors.
  • [NEW] Dream Pallets: Triggerable explosion (1.5-second delay, 3-meter radius). Different effects for sleeping and awake Survivors.
  • [NEW] Teleport to completed/blocked/endgame Generators and healing Survivors in the Dream World. Teleport reveals nearby Survivors and adds to Sleep Meter.
  • [CHANGE] Teleport cooldown reduced to 30 seconds; cancellation removed.
  • [NEW] Healing Survivors in the Dream World are revealed via Killer Instinct.
  • [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
  • [NEW] Alarm Clocks have a 45-second cooldown after use.

These changes aim to significantly improve The Nightmare's gameplay, making him a more viable and engaging Killer in Dead by Daylight. While a release date for these changes hasn't been announced, their inclusion in the PTB suggests an imminent arrival.

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