S.T.A.L.K.E.R. 2: Heart of Chornobyl Weaponry: A Comprehensive Guide
Navigating the treacherous Chernobyl Exclusion Zone in S.T.A.L.K.E.R. 2 requires a robust arsenal. This guide details the diverse range of firearms available, their strengths, and optimal usage in the game's post-apocalyptic setting. From classic designs to experimental weaponry, choosing the right tool is crucial for survival.
Weapon Overview:
S.T.A.L.K.E.R. 2 boasts a sophisticated weapon system, offering extensive customization options to tailor your loadout to your preferred playstyle. The arsenal includes traditional firearms like assault rifles and sniper rifles, alongside unique and experimental weapons developed in clandestine military facilities. Each weapon's stats—accuracy, damage, rate of fire, range, and penetration—significantly impact gameplay. Ammunition selection and weapon modification further enhance strategic flexibility.
Weapon Table:
The following table provides a detailed breakdown of each weapon's characteristics and acquisition methods:
Weapon Name | Image | Damage | Penetration | Rate of Fire | Range | Accuracy | Acquisition Method |
---|---|---|---|---|---|---|---|
AKM-74S | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.7 | Human enemy drops, rarer early game, more common near Sphere with ISPF (ISZF) guards |
AKM-74U | ![]() |
1.0 | 1.1 | 4.92 | 1.2 | 2.5 | Enemy drops, trader purchases |
APSB | ![]() |
1.1 | 3.0 | 4.93 | 1.0 | 3.1 | Trader purchase |
AR416 | ![]() |
0.85 | 1.1 | 4.97 | 1.9 | 3.6 | Enemy drops, "Answers Come at a Price" quest |
AS Lavina | ![]() |
1.1 | 2.6 | 4.92 | 1.4 | 3.65 | Difficult locations, trader purchases |
Beast | ![]() |
1.1 | 2.8 | 4.9 | 1.9 | 3.0 | Unique RPM-74 variant, late-game missions |
Boomstick | ![]() |
5.0 | 1.1 | 4.9 | 0.55 | 1.7 | Close-quarters combat |
Buket S-2 | ![]() |
1.2 | 2.1 | 4.9 | 1.3 | 3.3 | Enemy drops |
Clusterfuck | ![]() |
1.6 | 2.1 | 4.95 | 2.4 | 4.0 | "Three Captains" quest |
Combatant | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.6 | Colonel Korshunov |
Deadeye | ![]() |
1.3 | 1.1 | 4.98 | 0.7 | 3.9 | "Ad astra per aspera" mission completion |
Decider | ![]() |
1.1 | 2.1 | 4.95 | 1.9 | 3.0 | "Unexpected Guests" side quest |
Dnipro | ![]() |
1.2 | 3.0 | 4.91 | 1.9 | 3.0 | Purchase or crafting at Yantsevo station |
Drowned | ![]() |
1.4 | 1.1 | 4.9 | 1.9 | 2.6 | Swamp area mission, obtained from Buo |
EM-1 | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | "Let No One Leave Unsatisfied" or "The Last Step" missions |
Encourage | ![]() |
1.4 | 3.0 | 4.9 | 1.0 | 4.0 | Killing Colonel Korshunov during "Down Below" mission |
F-1 Grenade | ![]() |
N/A | N/A | N/A | N/A | N/A | Loot or trader purchase |
Fora-221 | ![]() |
0.9 | 2.1 | 4.98 | 1.9 | 3.0 | Human enemy drops, Ward soldiers |
Gambit | ![]() |
1.2 | 1.1 | 4.95 | 0.6 | 3.9 | "The Forge of Progress" main mission |
Gangster | ![]() |
0.5 | 2.1 | 5.0 | 0.7 | 2.1 | "A Minor Incident" main mission |
Gauss Gun | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | Side quests, Monolith soldiers |
Glutton | ![]() |
1.1 | 2.5 | 4.9 | 1.9 | 2.5 | Rostok region |
GP37 | ![]() |
0.8 | 2.1 | 4.96 | 2.3 | 4.3 | Locked room in Old Church, Eugene's base in Rostok |
Grom S-14 | ![]() |
0.9 | 2.4 | 4.93 | 1.6 | 3.5 | Mid- and long-range combat |
Grom S-15 | ![]() |
0.9 | 2.4 | 4.9 | 1.6 | 3.8 | North of Burning Fire Depot, Cooling Towers region |
Integral-A | ![]() |
0.7 | 2.9 | 5.0 | 1.6 | 3.9 | Eugene (Rostok), Vrek (Yanchev) |
Kharod | ![]() |
0.9 | 3.0 | 4.93 | 2.3 | 4.2 | Mid- and long-range combat |
Labyrinth IV | ![]() |
1.5 | 2.1 | 4.9 | 0.6 | 3.2 | Doctor's secret room (Kaimanov ending) |
Lynx | ![]() |
3.5 | 3.0 | 4.9 | 1.9 | 5.0 | Long-range combat |
RPG-7U | ![]() |
0.5 | 1.1 | 3.0 | 5.0 | 3.45 | "Clear Sky" base (Swamps) |
Zubr-19 | ![]() |
1.1 | 2.8 | 4.91 | 1.6 | 3.65 | Building in Lisov, Yanov region |
Note: Image URLs are assumed to be functional and correctly formatted. N/A indicates the statistic is not applicable to the weapon type. This table is a paraphrased and reorganized version of the original, maintaining the core information.