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The Witcher 4 is in production hell because of the Unreal Engine

Author : Sadie Update:Mar 05,2025

The Witcher 4 is in production hell because of the Unreal Engine

Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex, open-world games. He claims its inability to effectively handle intricate environments, particularly vegetation, is the root of The Witcher 4's reported development struggles.

Vavra highlights Unreal Engine's struggles with vegetation, stating its Nanite technology falls short in rendering realistic trees and foliage. He contrasts this with the RED Engine, citing a conversation with a CD Projekt employee who described extensive difficulties adapting scenes that functioned perfectly in RED Engine to Unreal Engine. This has reportedly plunged The Witcher 4 into a prolonged period of difficult development.

Vavra points out that most open-world games utilize custom-built engines, questioning CD Projekt's decision to switch to Unreal Engine given their established and capable RED Engine. While acknowledging Unreal Engine's visual capabilities, he notes the high-end hardware requirements, placing it beyond the reach of many players.

Despite being released years ago, Kingdom Come: Deliverance retains significant popularity. Its sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.

This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon Kingdom Come: Deliverance 2's release, ensuring you're among the first to experience its medieval setting.

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