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Black Ops 6: Deadly Out-of-Map Glitch Discovered

Author : Michael Update:Mar 14,2025

In the competitive multiplayer world of Call of Duty: Black Ops 6, countless final kills are captured and shared online. However, few are as remarkable as this one.

The D1.3 Sector secondary weapon's unique Ricochet Blades ammo, introduced during last month's controversial Teenage Mutant Ninja Turtles event, quickly became a topic of conversation due to its unpredictable, multi-surface bouncing trajectory. Players affectionately nicknamed them "pizzas."

Player kev99gh captured and published a final kill in a hardcore Search and Destroy match on the Lowtown map. The kill involved an incredible ricochet: kev99gh bounced a "pizza" out of the map, then back in, securing a one-hit kill on an enemy peeking from a window.

Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in r/blackops6

.reddit-embed-wrapper iframe { margin-left: 0 !important; }

kev99gh's astonishing clip is arguably the longest Ricochet Blade kill ever recorded, given the blade's excursion outside the map's boundaries. The video shows kev99gh lining up the shot, firing blindly, then switching to the overhead map view to track the blade's trajectory. The blade follows the map's edge before bouncing back towards the window, resulting in the kill.

Such elaborate, seemingly improbable trick shots aren't just luck. Redditor SpawnTubing, who shared kev99gh's clip, explained that the Black Ops 6 community "look for and practice common camping spots." Commenters also highlighted the impeccable timing of the unsuspecting enemy player peeking just as the "pizza" entered the window—a scenario familiar to many Black Ops 6 players.

Indeed, Ricochet Blades have spawned a bounce-kill meta, with numerous (though less spectacular) kills from various multiplayer maps surfacing online. Some, like the one below, involve multiple bounces before hitting their target.

Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in r/blackops6

.reddit-embed-wrapper iframe { margin-left: 0 !important; }

However, not all players are impressed. Some find the bouncing blades frustrating and annoying. These critics will be unhappy with Treyarch's recent buff to Ricochet Blade physics and bouncing speeds, making them one-hit kills on contact. The relevant patch notes are:

D1.3 Sector

Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.

Ricochet Blades

  • Increased damage from 75 to 100.
  • Decreased rate of fire.
  • Decreased projectile velocity.
  • Improved bouncing speeds and physics.

With Season 3 and Verdansk's anticipated return to Warzone on the horizon, the reign of the Ricochet Blades appears poised to intensify.

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