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"The First Berserker: Khazan Unveils New Combat Mechanics in Gameplay Trailer"

Author : Eric Update:Apr 27,2025

"The First Berserker: Khazan Unveils New Combat Mechanics in Gameplay Trailer"

Neople, a subsidiary of the renowned South Korean gaming giant Nexon, is on the brink of releasing their eagerly awaited hardcore RPG slasher, *The First Berserker: Khazan*. Set to launch on PC, PlayStation 5, and Xbox Series on March 27, the anticipation is palpable. To give fans a taste of what's to come, the developers have unveiled an eight-minute gameplay trailer that dives deep into the game's sophisticated combat system.

The trailer highlights three fundamental combat principles: attacking, dodging, and defending. In *The First Berserker: Khazan*, defense consumes a considerable amount of stamina, yet perfectly timed blocks can drastically reduce stamina drain and minimize the impact of stun effects. On the flip side, dodging uses less stamina but demands impeccable timing and quick reflexes to fully leverage the invulnerability frames during these evasive actions. As is typical in soulslike games, mastering stamina management is crucial for success in *The First Berserker: Khazan*.

Should stamina be depleted, Khazan falls into a state of exhaustion, rendering him completely defenseless against enemy attacks. This mechanic isn't just a risk for players; it's a strategy that can be turned against enemies with stamina bars. By draining an opponent's stamina, players can set up devastating blows. For foes without stamina bars, relentless attacks can still wear down their resilience. These encounters require patience, strategic positioning, and perfect timing. However, the challenge is somewhat offset by the fact that monster stamina does not regenerate over time, giving players a strategic edge in prolonged battles.

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