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Capcom Optimizes Monster Hunter Wilds, May Reduce GPU Requirements

Author : Sebastian Update:Mar 25,2025

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is diligently enhancing Monster Hunter Wilds’ performance before its launch, with a focus on reducing the PC's GPU requirements. Dive into the details of Capcom’s strategy for optimizing the game.

Capcom Enhancing Monster Hunter Wilds’ Performance Before Launch

Efforts to Reduce GPU Requirements for PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is actively working on improving Monster Hunter Wilds’ performance as the game approaches its launch, as announced on the game's German Twitter (X) account on January 19, 2025.

Monster Hunter Germany released a video demonstrating smoother gameplay, featuring a hunter battling Quematrice, a rooster-like brute wyvern. The footage highlights the newly updated Prioritize Framerate mode for PS5, which boosts fps at the expense of some graphical detail.

The post further revealed that similar performance enhancements are in the works for the PC version, with a specific goal of lowering the recommended GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," stated the Twitter (X) post.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Currently, the game’s minimum GPU requirements are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in their efforts, players might enjoy the game with lower or mid-tier GPUs, broadening its accessibility to a wider audience.

Additionally, Capcom plans to release a free benchmarking tool to help players find the optimal settings or assess if their PC can handle the game. This could mean that players won’t need to upgrade their PCs immediately if Capcom manages to lower the GPU requirements for Monster Hunter Wilds.

For more insights on Monster Hunter Wilds, check out our detailed article.

Challenges Faced During the First Monster Hunter Wilds Open Beta

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom conducted the first open beta test for MH Wilds in October and November 2024, which left many players concerned about the game’s performance. Feedback from Steam users highlighted the presence of low-poly NPCs and monsters, making the visuals appear worse than those of a PS1 game.

Beyond the subpar character models, players also experienced fps drops and other performance issues, even on high-end PCs. While some managed to enhance performance, it often came at the cost of graphical quality, further degrading the game's appearance.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Despite the initial beta test's shortcomings, Capcom addressed these concerns on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."

Players may soon experience these improvements as Capcom has confirmed a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, featuring the Bird Wyvern Gypceros and an unknown monster on PS5, Xbox Series X|S, and Steam. It remains unclear whether the recent performance updates will be included in the final beta test.

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