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Baldur's Gate 3 publisher thinks developers should become pirates to clean up BioWare's act

Author : Riley Update:Mar 28,2025

Baldur's Gate 3 publisher thinks developers should become pirates to clean up BioWare's act

Recent layoffs at BioWare, the creators behind the upcoming game Dragon Age: The Veilguard, have sparked widespread discussion about the current state of the gaming industry. These events have brought attention to the challenges and practices within game development and the treatment of employees.

Michael Daus, the publishing director at Larian Studios, has been vocal on social media about the issue of layoffs. He emphasizes the importance of valuing employees and argues that responsibility should fall on decision-makers rather than the general workforce. Daus suggests that it is possible to avoid mass layoffs between or after projects, stressing the value of retaining institutional knowledge which is crucial for the success of future endeavors.

He critiques the common corporate justification of "trimming the fat" or reducing redundancies, especially in times of financial difficulty. Daus questions the necessity of such aggressive efficiency in large corporations, particularly when it does not consistently lead to a string of successful releases. He argues that aggressive layoffs are an extreme form of cost-cutting and not a sustainable solution.

Daus points out that the root of the problem lies in the strategies developed by those at the top of the corporate hierarchy, yet it is the employees at the bottom who bear the brunt of these decisions. He humorously suggests that video game companies should be managed like pirate ships, where the captain would be held accountable and potentially "tossed overboard" for poor leadership.

This ongoing dialogue highlights the need for a more responsible and employee-centric approach within the gaming industry, urging companies to reconsider how they manage their workforce and the impact of their strategic decisions.

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