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Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Author : George Update:Mar 05,2025

Attack on Titan Revolution Update 3: Enhanced Gameplay and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant upgrade with Update 3, focusing on quality-of-life improvements, balance adjustments, and bug fixes. The update doesn't introduce one massive game-changer, but rather a collection of smaller enhancements designed to streamline the experience and improve visuals.

Attack on Titan Revolution Update 3: Foundation for Future Enhancements.

Key improvements include:

  • Winter Tokens Event: A 2x event for increased rewards.
  • Armored Titan Raid Enhancements: Two new auras added ("Abyssion" - Epic, "Digital Fracture" - Legendary).
  • Improved Communication: Roblox chat is now enabled in the main 2D lobby.
  • Performance Optimizations: Changes to streaming properties and map lighting aim to improve performance on lower-end devices.

The update also addresses numerous bugs, including:

  • Titan Behavior: Fixes for unusual titan animations (T-posing) and attack inconsistencies.
  • Skill Issues: Resolved bugs affecting the Charge and Founder's Will skills.
  • Thunderspear Adjustments: Numerous tweaks to balance the Thunderspear's effectiveness.

While Update 3 primarily focuses on bug fixes and balance, it builds a solid foundation for future content updates, coming shortly after the substantial 2.5 update which included the Armored Titan Raid and Thunderspears.

For a complete list of active codes, visit this link. The full patch notes are detailed below:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat added to the central 2D lobby.
  • Added impact frames and sound effects to "Founder's Vengeance" skill.
  • Added 2 new auras to the Armored Titan raid.
  • New refill icon implemented.
  • Optimized streaming properties and map lighting for better performance on lower-end devices.
  • Disabled the "Gameplay Paused" notification.
  • Added the ability to sell Armored Titan Raid cosmetic drops for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General fixes and synchronization of starting cutscenes.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button functionality improved.

Thunderspear Questline Framework Changes:

  • Fixed boxes not disappearing after shifting/ejecting.
  • Fixed continuously repeating supply objectives.
  • Retrieving a box now only grants +1 quest progress to the individual player.
  • Boxes in the supply mission now spawn in random locations.
  • Questline no longer starts in missions unless the player is prestige 1 or higher.
  • Fixed missing cart on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Increased boss titan damage in raids by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" titan variation now only spawns in Hard+ difficulty.
  • "Ragers" titan variation now only spawns in Severe+ difficulty.
  • "Leaders" titan variation now only spawns in Aberrant difficulty.
  • Reduced "Emperor's Key" cost from 3,499 Gems to 2,999 Gems.
  • Increased Battlepass XP gain on mission completion.

Mission Changes:

  • Increased base chance of receiving a perk on titan kill in each difficulty (now affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped luck multiplier formula (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Changes:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped luck multiplier formula (uses cumulative frequency).

Thunderspear Changes:

  • Increased M1 falloff damage.
  • Reduced detonation range by 5.0%.
  • Reduced self-damage explosion radius range.
  • Reduced refill count by 1 in missions and 3 in raids.

Reiss Family Buffs:

  • "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.

Fritz Family Buffs:

  • Increased "Founder's Will" duration (10s > 20s - shifter form, 15s > 20s).
  • "Founder's Will" is now affected by "Tactician" memory.
  • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
  • Increased "Founder's Will" cooldown (45s > 90s).
  • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
  • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
  • Reverted "Furyforge" memory nerf (0.3% > 0.4% DMG per 1.0% health lost).
  • Buffed "Maximum Firepower" perk (All TS Stats increase by 5.0% > 7.5%).
  • Changed "Everlasting Flame" perk (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
  • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).

Armored Titan Shifter (VEVO) Changes:

  • Courage: Shield gain removed upon expiry instead of overtime loss.
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 -> 25).
  • Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).

Bug Fixes:

  • Fixed titans T-posing after hitting a building.
  • Fixed shifting damage conversion issues with spears equipped.
  • Fixed thunder spears getting stuck on invisible hitboxes.
  • Fixed thunder spears failing to kill titans if the player dies.
  • Fixed thunder spears sometimes missing colossal titans.
  • Fixed dying to own thunder spear while grabbed not releasing the titan's grip.
  • Fixed "Founder's Will" breaking hooks/gas if used before proper load-in.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
  • Fixed uninteractable chest/reward screen after shifting/ejecting.
  • Fixed Female Titan's roar effect being constantly visible during shifting/ejecting on the Guard mission.
  • Fixed flinging the Escort mission objective by standing in front of the horse(s).
  • Fixed missing blades/spears buttons in the equipment screen on mobile devices.
  • Fixed titans not attacking players standing directly beneath them.
  • Fixed hook assist breaking and preventing attachment to objects.
  • Fixed double boosting on mobile while refilling.
  • Fixed shifter skills not hitting titan napes correctly.
  • Fixed being flung when picking up a titan.
  • Fixed broken follow rewards UI.
  • Fixed gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.
  • Fixed getting stuck in the air after using thunder spear cutscene skills or "Chaos" skill.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst titans with "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks with on-screen warnings, shifting, and disconnection.
  • Fixed visual representation of "Black Flash" perk from raid chests.
  • Fixed inability to use thunder spear skills after firing a spear before a cutscene.
  • Fixed more hit inconsistencies with ODM/Shifter M1s.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

Phase 1:

  • Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape.
  • Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed before reaching the finish line.
  • Armored Titan boss has "Armor" penetrable to deal damage before Phase 2.
  • "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% based on remaining armor.
  • Soft cap prevents the Armored Titan from falling below 75.0% HEALTH.

Phase 2:

  • Armored Titan shifts, gaining increased speed and damage, losing any remaining shield.
  • Damage dealt to the shield in Phase 1 converts to a damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost).
  • Defeat the Armored Titan while fighting waves of titans.
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